Updated Aug 29, 2026 Β· v1.12
Aim, fire, and watch one shot tear a whole field apart. A physics roguelite.
Ricoclysm is a physics roguelite built for one thumb and a portrait screen. You place your launcher anywhere along the bottom rail, set an angle, and let go. From there the physics takes over: your balls ricochet off walls, split, teleport through portals, ignite blast nodes and rip a chain reaction through the field. Every shot the field pushes one row closer to the line you must not let it cross. WATCH IT CASCADE Blast nodes detonate their neighbours. Conductors arc lightning. Prisms split a ball in two. Cores rebuild what you just destroyed. Chain one into the next and a single well-aimed shot can clear half the board. BUILDS THAT CHANGE, NOT JUST GROW Twenty upgrade cards across ten tags, and fifty-nine tiers to spend them on. Eleven of those tiers do not raise a number - they change the rule. Salvo starts firing a spreading fan. Explosions begin tearing anchored nodes loose. Criticals triple instead of double. Eight hidden synergies wait for the right combination, and every card tells you how close you are to one. NO TWO FIELDS ALIKE Eleven node types plus bosses. Rows are generated against a threat budget that grows with you. Elite events change the rules for a few turns. Every twelve shots a boss arrives inside the field and rewrites it every tick until you break it. MADE FOR PHONES Portrait, one thumb, no tutorial walls. The playfield fills your screen edge to edge on any device. English and German, adjustable music and sound, screen shake and effects you can dial down. PERSISTENT PROGRESS Every run earns fragments. Spend them on permanent artifacts that change how a run opens, on ball skins, trails and backgrounds, and fill in a synergy archive that remembers what you have discovered. No account. No sign-in. Your runs and progress stay on your device.
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