Updated Jul 24, 2026 Β· v1.0.16
Turn-based roguelite RPG! Build hero builds, unlock heroes & conquer bosses.
Dominate the dungeon. Or let it dominate you. A turn-based deckbuilding roguelite β Dungeon Merge. Every run, a different strategy. A different hero. A different ending. β A Cast of Unique Heroes β Not just stronger stats. A completely different game. Assassin: Double damage to a single target. Pick one. Make it count. Engineer: Stack shields, then unleash area devastation. Defense is offense. Gambler: Free level-up rerolls. When luck becomes strategy. Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon. β¦Every hero plays like a different game. β Diverse Skill Cards β Not collection. Combination. Your deck is your strategy. Chain Lightning: Hit up to 3 enemies in a chain Double Cast: Trigger the same skill twice in a row Replicate: Copy any card in your deck on the spot Skill grades: Common β Rare β Epic β Legend. Upgrade mid-combat. β Diverse Relics β Sometimes a relic changes everything. Chalice: Die once, revive at 50% HP Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP Shackles of Binding: +1 mana per turn, but shop prices rise 25% Sanctuary Lantern: Fully restore HP every time you enter a shop β Distinct Enemies β Every battle is a new puzzle. Read the pattern or die. Treasure Goblin: Escape in 7 turns if you don't kill it fast enough Snowman: Freezes you for 1 turn Crow: Forces you to discard a random card from your hand Multiple bosses, each with unique phases and attack patterns β Seal System β The real game starts here. Normal mode is just the beginning. The true challenge unlocks with the Seals. Mix and match Trials and Contracts to design your own difficulty. Only a handful of players will ever clear the hardest combination. β Endless Replayability 3 regions Γ 17 floors β procedurally generated every run Battle, Event, Elite, Shrine, Shop β diverse room types Different maps, enemy combos, and card drops every time β Features Turn-based strategy + deckbuilding Diverse heroes, skills, relics, and enemies Seal System β design your own difficulty with Trials and Contracts Procedurally generated dungeons Korean & English supported Cloud save Tear the dungeon apart with your own strategy. One run is never enough.
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