Updated Jul 25, 2026 Ā· v2.5.1
The party game where every scenario names someone in the room. 2-15 players.
A party game for 2 to 15 friends in the same room, and every scenario has one of your names in it. One phone hosts. Everyone else joins from their own phone by scanning a QR code, no install and no account. Nothing needs the internet. THE KIND OF THING YOU'LL BE ASKED ⢠"The message Emma sent to the family group chat that was meant for the work one." ⢠"Why Niall is now banned from their local pub." ⢠"The search Sophie cleared from the history thirty seconds before handing the phone over." ⢠"What Jake said at airport security that got the whole group pulled aside." Now swap in your own names. That's the game. The same scenario plays one way with your family and another entirely with your mates, which is why the round everyone quotes on the way home is always the one that landed a bit too close. HOW A ROUND WORKS ⢠A scenario drops on every phone, with one player's name in it. ⢠Everyone answers in private. Yes, including the person named. ⢠The answers come back shuffled and anonymous. ⢠The room votes with nods: a small budget each round, spent on the answers you can't let pass. ⢠The reveal pins every answer to whoever wrote it. Too late to deny anything. Most nods across the night takes the game, and is, by definition, the most mortifying person in the room. STARTS IN UNDER A MINUTE Open it, pick your packs, read the code out. Up to 15 players in about the time it takes to pass the phone round. No lobby codes to type, no accounts to make, nothing for anyone else to download. PLAYS ANYWHERE, NO WI-FI NEEDED A local multiplayer party game that runs over wi-fi or the host's hotspot. It works at the pub, in a holiday villa, on a plane, in the back of the car, in a tent with no signal at all. NOTHING LEAVES THE ROOM No ads. No accounts. No sign-ups. No tracking, no analytics, no data collected. What your lot write stays on your phones. The Data safety section on this page says the same thing, and that is the whole build, not a marketing line. TWO WAYS TO PLAY ⢠Scored, 3 to 15 players: the full games night. Answers, nods, a reveal, a winner. ⢠Casual, 2 players and up: scoring stripped out. Built for two, a risky date night for couples, or a group that can't be fussed keeping score. GOOD FOR Games night with friends. Family game night that can handle it. Party games for groups, for couples, for two. Pub nights, house parties, hen and stag dos, work socials HR will hear about, uni halls, school reunions, long train journeys, camping with no signal. 22 PACKS, 1,182 SCENARIOS, AND YOUR OWN Each pack is a different flavour of shame: the group chat, down the pub, search history, romance, the group holiday, working hours, weddings and wakes, the in-laws, behind the wheel, the neighbours, the school run, halls of residence, who owes who, the dinner party, and more. WRITE YOUR OWN The scenarios that land hardest are the ones only your lot could have written: the private history, the running joke, the thing too specific for a stranger to have guessed. So write them. Name a pack, drop a player straight into the line, and deal them in alongside the originals, or run a night of nothing but your own. No cap. TRY IT WITH YOUR ROOM FIRST Download and play two full packs, enough to find out whether your group can be trusted. One optional purchase unlocks all 22 packs permanently, plus unlimited packs you write yourself. No subscription. Only the host ever needs it, and everyone else always joins free. Best played with people who know each other well enough for it to be a mistake. The game stays neutral. The night won't. Try not to mortify yourself. You will anyway.
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