Updated Jan 26, 2026 · v01.07.0000
Four interactive visual novels for teenagers aged 12 to 14.
This application, aimed at a teenage audience aged 12 to 14, has 4 interactive visual novels in it that address daily situations related to social networks and the consumption of addictive substances. This new tool allows prevention teams to work closely with students of those ages in the dynamics applied in educational centers. Its objective is to make them reflect on how the decisions they make in their day-to-day life affect their lifestyle. The Health Department of the Xunta de Galicia is the owner of the app.
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