Updated Jun 24, 2026 Β· v1.2.0
A physics puzzler of magnetic pulses, shifting goals and collapsing floors.
Magnetic Rooms is a hands-on physics puzzler with a pulse. Swipe to fire a magnetic pulse and watch every object glide, bounce and snap into its slot while the whole room ripples, sparks and breathes to the music. Read the field, aim your push, and crack each room in as few moves as you can. It is a real little physics world that answers to your every swipe and soundtrack. Each of the eleven worlds has its own colour scheme and its own beat-driven backdrop, so the room moves with the music as you play. HOW TO PLAY β’ Swipe anywhere to fire a pulse in that direction; the harder you swipe, the stronger the push. β’ Positive and negative poles attract and repel β use them to sling objects exactly where they need to go. β’ Land every object in its slot to clear the room. Undo and reset are always one tap away. THREE STARS PER ROOM β’ Collect the hidden star token. β’ Solve within the move limit. β’ Beat the clock. All three are always possible β chasing them all is the real challenge. ELEVEN WORLDS, ONE NEW IDEA AT A TIME Each world opens with a gate and a single room that teaches its new element before you go further: β’ Opposite Polarity β attraction and repulsion β’ Heavy Mass β blocks that resist a gentle push β’ Friction β slippery gliders and sticky draggers β’ Crates β neutral boxes you can only shove β’ Dampening Zones β fields that sap momentum β’ Collapsing Floor β trapdoors that open and swallow a misplaced object β’ Force Currents β moving fields that sweep objects around β’ Shifting Goals β slots that glide back and forth, so timing matters β’ Machine Halls β spinning rotors and sliding walls that fling and block β’ The Expanse β wide rooms bigger than the screen that frame each pulse as you fling objects across the gap β¦and endless Mastery rooms once you have mastered them all. FEATURES β’ 165 hand-tuned, procedurally generated rooms β every one verified solvable. β’ Beat-reactive backgrounds and synthesized sound effects; each material has its own slide and impact. β’ Premium visual skins that restyle the entire game, music and all β flowing Aurora, technical Blueprint, and a true Retro CRT mode with scanlines and screen curvature. β’ A living world map you climb room by room. β’ Music and sound toggles, plus a beat-animation intensity slider. FREE TO PLAY, NO ADS β’ Free to play, with no ads β ever. β’ A handful of lives and an energy bar pace your sessions; both refill on their own over time. β’ Optional one-time purchases can give you 5Γ energy or 5Γ lives, or unlock premium visual skins. They are never required to finish a room. β’ Your progress stays on your device. Built for phones, in portrait. Headphones on β the rooms hit harder with the beat.
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