Updated Aug 18, 2026 ยท vVARY
Is it Death's List ..or yours? Everyone can live - everyone can die.
Four games, unlimited ways to die. If 'Until Dawn' was stripped to its fundamentals, you'd get the DieNamic Engine โ a choose-your-own-deadventure analog text horror platform. โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ DEATH'S DESIGNS (Final Destination) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ Every run generates a unique disaster, cast, and kill order. A stranger's vision: a bridge collapsing, an escalator turning into a meat grinder... You disrupted the order by helping people escape. Now, Death is correcting it - one name at a time. ๐ฃ๏ธ The List Is Real โ track down survivors' workplaces before Death gets there first and convince your cast that they're in danger ๐ฆธ Intervene โ a real-time shot to pull someone clear when Death comes for them in front of you ๐ Witnesses Run โ some survivors bolt at the sight of death; you've got twelve turns to catch them before an accident does ๐ Your car is your hub โ gather finale components as you explore and find a way to survive ๐ Hazards evolve, spread, and start hunting you - flame + gas, water + electricity, metal + MRI, etc. can chain react ๐ญ Six character classes, 26 locations, seven finale paths, full epilogues โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ง THE NOUN (The Thing) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ An Antarctic outpost, twelve crewmates, and something wearing one of their faces. Investigate, test, confront โ but every accusation risks being wrong, and every crewmate you clear could be lying. ๐ฉธ Infection spreads silently at key story beats, never mid-scene โ no tell until confrontation, testing, or a slip in someone's own story gives it away ๐งจ Plant charges, defend them from sabotage, and detonate โ assimilated crew fight back once the finale begins โ Subdue, don't always kill โ grapple a suspicious crewmate before they turn on you, or burn it all down with a flamethrower instead ๐๏ธ Twelve full crew dossiers, dozens of dialogue branches each, an audacity path for the ones willing to risk being honest โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ง PLIERS (Saw) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ You wake up accused of something. An opening quiz โ answered under duress, before you even see the room โ decides what you did and how guilty you actually are, and more shape the story later. ๐ Five other captives, five different traps, five different ways to lose them โ save who you can, or don't ๐ง Everything downstream remembers your answers: hazard difficulty, how NPCs react to you, the specific trap built for you at the end ๐ฃ๏ธ Refuse to accept what you did instead of answering honestly, and the game builds you a harder, less forgiving path on purpose โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ก LAST STOP (Final Destination) โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ You're out for a night at the movies with your friend when Death strikes. You didn't have a vision, so why are you in danger?? ๐ผ Linear storyline taking place years before Death's Designs โฐ๏ธ Find out why Death is after you before it's too late โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โ๏ธ ONE ENGINE, UNLIMITED STUPIDITY โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ Procedural casts and disasters. Branching dialogue. Real-time quick-time events โ type the word, trace the shape, hold and release on beat, button-mash your way free. A hidden difficulty system quietly adjusts to how you're playing, so by the endgame it's not reacting to you โ it's ahead of you. โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โ ๏ธ CONTENT WARNING โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ Graphic text descriptions of death, injury, sexual content and gore. Psychological horror. Mature language. Dark themes. Rated 17+ โ not suitable for children. โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ ๐ FROM THE DEVELOPER โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ This is a love letter to fans of all four franchises. Not just choose-your-own-adventure โ living, breathing traps I can't wait for you to fall into. Thank you for playing. Good luck.
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